Import
Bring video from a single camera. No suits, markers, or dedicated capture volume.
ODD Stage / Single-camera motion capture
ODD Stage turns video from a single camera into reliable motion capture using your own hardware. Process your footage locally on your computer, with no credits to buy and no usage limits.
Motion on your terms
Keep your motion workflow on your computer. ODD Stage processes your footage locally, without cloud uploads, credit packs, or limits on the number of captures you create. Choose a perpetual license or a subscription to fit your workflow.
A direct path to motion
ODD Stage keeps capture, motion review, character mapping, and export together—so you spend less time moving between disconnected tools.
Bring video from a single camera. No suits, markers, or dedicated capture volume.
Track the performance and review its 3D skeleton beside the original footage.
Map your humanoid character and review uncertain assignments.
Prepare the motion for production. Advanced editor tools are in development.
Bring the resulting motion into your animation pipeline.
Designed around the result
Import your humanoid character, map its skeleton, and retarget your captured performance. Review the result and export at the frame rate your project needs.
Bring your humanoid character into ODD Stage and prepare it for retargeting.
Use automatic bone mapping, review uncertain matches, and adjust assignments with confidence.
Apply your captured motion to your character and review how it moves before export.
Choose the FPS you need and export motion at the frame rate that fits your project.
In development
ODD Stage starts with body capture from a single camera. Upcoming face capture and a non-destructive editor will bring expression and refinement into the same local workflow.
Get development updatesGround the performance
Single-camera capture
Turn your body movement into 3D animation using your own camera and computer. Retarget the performance to your character and export at your chosen frame rate.
Coming soon
Facial expressions will join body movement in ODD Stage, bringing more of your performance to your character. Face capture is in development.
Coming soon
Refine your captured motion while keeping the original performance intact. The non-destructive motion editor is in development.
Built for motion that ships
ODD Stage brings high-accuracy motion capture into the everyday creative workflow—without the traditional hardware overhead.
Turn performance footage into motion you can shape, refine, and bring into your character workflow.
Capture convincing movement without booking a stage or building a multi-camera volume.
Move from a quick shoot to usable 3D motion through one focused desktop workspace.
Flexible licensing
Affordable options for independent animators, game developers, and studios. Choose a perpetual license or a subscription to suit the way you work.
Good to know
Get to know ODD Stage: local single-camera motion capture, your own hardware, and a workflow built around your character.
ODD Stage is single-camera motion capture software by ODD Heron. It turns video of a body performance into 3D motion, with character import, skeleton mapping, retargeting, and export in one local workflow. ODD Stage is in development; join the waitlist for launch updates.
Yes. Motion processing runs on your own computer, and your footage stays local during processing. You do not need to upload your capture footage to a cloud processing service.
Bring your own hardware (BYOH) means using your own camera and computer. ODD Stage works from single-camera video without a motion capture suit, markers, or a multi-camera capture volume. Detailed hardware requirements will be shared before launch.
ODD Stage has no per-capture credits or limits on the number of captures you create. Your computer does the processing. Planned access options are a perpetual license or a subscription; pricing will be announced at launch.
Explore the planned licensesYes. Import your humanoid character, use automatic bone mapping, review uncertain matches, and adjust the assignments. Retarget your captured performance to your character and review the motion before exporting.
See character mapping and retargetingYes. Choose the frames per second (FPS) your project needs and export the motion at that frame rate for your animation workflow.
Body capture from single-camera video is the core workflow. Face capture and the non-destructive editor are coming soon and remain in development. They are shown as upcoming features rather than available tools.
Explore upcoming featuresODD Stage is not available to purchase yet. We plan to offer perpetual and subscription licenses, with pricing and availability announced at launch. Join the waitlist for product news, early-access opportunities, and launch updates.
Join the waitlistEarly access
Join the ODD Stage waitlist for product, launch, and pricing updates.